I checked the tutorial section and it wasn't there so I figured I'd make a topic.
I make a lot of textures for Poser and I have an extensive background with photoshop so the actual creation isn't exactly what I'm asking for help with. What I'm curious about is how I need to go about importing and exporting a texture into NBA 2k10. Additionally, if possible I'd like a template of what a texture looks like in NBA 2k10 (an existing texture of any player will do). I'm assuming it's a rap around like in the Live games but if not that's fine too.

Additionally, if anyone knows how I should go about importing and exporting portraits that would be awesome as well.
I'm aware of a program called texmod, and that it likely has something to do with a lot of this, but I don't have a tutorial or even know where to get the program. Rather than randomly google searching I figured I'd go straight to the source.
Finally, for created players I'd ideally like to make some celebrity/famous people teams but don't want to replace all of the default texture files for create a player. How should I go about making new players with skins/textures that will link to their own directories.
Finally, it seems that people haven't figured out how to edit the head models yet, but if I'm wrong could someone also instruct me/refer me to a tutorial on how to rip them from the game so that I can edit them. Hopefully I can work with them in 3dsmax because I'd really like to re-create some people currently not in the game, ^_^
Finally... how flexible is the game concerning ability to model bodies? I'm kind of interested in possibly making some WNBA players like Diana Tarausi and Candace Parker, but if I can only do their faces they'd probably look kind of silly.