NBA 2K10: My Player Hands-on

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NBA 2K10: My Player Hands-on

Postby natche21 on Tue Sep 22, 2009 9:38 pm

visit:http://xbox360.ign.com/articles/102/1027052p1.html
for the videos

NBA 2K10: My Player Hands-on
Shape the game's next phenom.
by Nate Ahearn

September 21, 2009 - Trends in sports games permeate every franchise out there. Whether it's NHL changing the multiplayer paradigm or NBA Live and its Dynamic DNA, every popular innovation is sure to be emulated elsewhere. Such is the case with NBA 2K10's My Player, a mode that we've seen from other sports franchises but is making its way to basketball for the first time. It follows a similar model as the Be A Pro mode from NHL and Virtual Pro from FIFA where gamers design their own player and build him up into a hopeful superstar, and it's all infused with the excitement of the NBA.

It's a bit puzzling why the NBA has been left out of the now typical career mode that we see from today's flock of sports games. Basketball is well-suited to delivering a team-based experience that one player can influence and NBA 2K10 does an admirable job of emulating what it's like to really be on a court with nine other guys.

Your player begins at the creation stage. If you played NBA 2K10: Draft Combine then sculpting your player should be routine by now. You design everything from their shoe color to the animation styles for just about every move on the court. The mechanic is wonderfully deep and allows for plenty of different looks for your wannabe baller. The list of animation options is great to see and will allow you to meld a unique player that will hopefully stand out from the throngs of others.

You'll also need to make the pivotal decision of which position you'll want to play and what style you'll bring to your game. You can be a defensive player, an all-around player, a scorer along with other types. This is essentially a launching point for your attributes which will be geared to suit your chosen style. It also changes the cost of upgrading different attributes. If I'm a big man who bangs down low, my three-point ability is going to cost quite a bit more to upgrade than my dunking ability.

Once you're done making the crucial decisions that shape the way you'll play My Player mode it's time to start the summer circuit. It's actually very similar to what was in NBA 2K10: Draft Combine. There are six games and six drills that need to be completed before having the opportunity to advance to a team's training camp. But there's no guarantee that once you finish these six practice games you'll be picked up by a pro squad. I began things as a shooting guard playing for the New York Knicks organization, but apparently my 17 points, three assists and one rebound per game weren't enough to keep me in the family. Instead I was let go and picked up by the Orlando Magic.

From there I was on a squad of 20 players that needed to be pruned to 15. I was told by the occasionally trusty 2K Insider – who reappears for an encore performance from Draft Combine – that I was to fight for a spot and that one player would be cut for each of the next five games. My blonde bombshell was let go after the third.

One thing that struck me about My Player when going through these introductory games was how much the mode makes you play like a real basketball player to achieve success. Constantly mashing on the A button (or X on PS3) to call for the ball and then driving to the basket every time you get the ball will get you nowhere fast. Just as in Draft Combine your play is constantly being judged by a letter grade in the upper-left portion of the screen. If you go for steals with no restraint, that grade is going down. On the other hand if you play realistically and set off-ball screens for your men, fill lanes properly on the break and challenge shots then that grade will go up which nets you more skill points.

Your teammates on the court do a relatively good job of behaving like pro ballers. One of my main concerns when I first saw NBA 2K10 was defensive rotations and that seems to have been corrected in the preview build I played for the most part. My single remaining complaint is that your men are a little too aggressive when rotating to cover your man. Sometimes I'd be standing next to my match up and there'd still be a looming AI defender who could've been used better elsewhere.

Once I was cut by the Magic I made my way down to the lowly NBA D League, playing for the Erie Bayhawks. I ran into two problems when playing in the D League. The first and most troubling was the framerate. When in the summer leagues there are no crowds watching your games, but as soon as thousands of fans piled in for my first D League competition the framerate took a swan dive. I was playing a preview build, after all, but it's disconcerting to see the fluidity of the action take such a serious hit. The next issue I had when playing in the D League is that there's really no indication as to when you'll be called up to the NBA. There's no progress bar and no goals to hit other than the three that are laid out for you before every game. Hopefully 2K Sports can fix these few grips before 2K10 drops onto store shelves on October 6.

NBA 2K10's My Player mode feels like it's made to last. With a full NBA schedule to go along with the summer trials and tribulations that you'll need to complete to make it to the show as well as a healthy list of drills, there's no question that there's plenty to do. I do wish that contract negotiations and perhaps some off-the-court activities made it into the structure for My Player, but keeping it focused to on-court shenanigans is a good starting point. With a little refinement to smooth out the framerate once things get more hectic and some slight AI tuning, My Player could beat out franchise mode for the hottest attraction in the NBA 2K10 package.

Stay tuned to IGN for more NBA 2K10 as its October 6 release date on PS3, Xbox 360 and Wii draws closer.
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Re: NBA 2K10: My Player Hands-on

Postby AreaOfEffect on Tue Sep 22, 2009 10:32 pm

whats the differencebetween my player mode and draft combine???
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Re: NBA 2K10: My Player Hands-on

Postby JaoSming on Tue Sep 22, 2009 10:36 pm

my player continues off of the draft combine.

if you do the draft combine, then you could be drafted in the draft, then go directly to a team training facility to try and make the team, if you fail, you goto the D-league or get picked up by another team.

in my player, you dont get the option to get drafted without the DC. so you start off in the summer tryout league thing, then you can get picked up by a team or dropped to the D-League like the previewer.


and LOL at the previewer getting stuck in the Dleague and complaining about no bar on how to get back into the NBA.

Also,
Such is the case with NBA 2K10's My Player, a mode that we've seen from other sports franchises but is making its way to basketball for the first time.


:doh: 24/7 doesn't count at all?


This is going to be a really fun mode imo and it sounds really difficult, which I love. Bring it on!
Opinions are my own.

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Re: NBA 2K10: My Player Hands-on

Postby natche21 on Tue Sep 22, 2009 10:52 pm

yeah.... only 2 weeks of wait :cheeky: :cheeky: :cheeky:
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Re: NBA 2K10: My Player Hands-on

Postby Chaimer on Tue Sep 22, 2009 11:27 pm

natche21 wrote:Stay tuned to IGN for more NBA 2K10 as its October 6 release date on PS3, Xbox 360 and Wii draws closer.


Where is PC? :shock:
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Re: NBA 2K10: My Player Hands-on

Postby JaoSming on Tue Sep 22, 2009 11:59 pm

dont worry about it, they are probably just not covering it since they failed to mention the PS2, and PSP games as well.
Opinions are my own.

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Re: NBA 2K10: My Player Hands-on

Postby BackB0ard on Wed Sep 23, 2009 6:28 am

so is the pc release simultaneous with the others? from what i remember 2k9 pc was released 2 weeks late
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Re: NBA 2K10: My Player Hands-on

Postby JaoSming on Wed Sep 23, 2009 8:31 am

it is supposed to be, yes
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Re: NBA 2K10: My Player Hands-on

Postby shadowgrin on Thu Sep 24, 2009 3:57 pm

BackB0ard wrote:so is the pc release simultaneous with the others? from what i remember 2k9 pc was released 2 weeks late

Does it matter if it's released 2 weeks late? Is it a life changing event? It's not like the delay is a month or anything.
HE'S USING HYPNOSIS!
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Re: NBA 2K10: My Player Hands-on

Postby BackB0ard on Fri Sep 25, 2009 2:45 am

shadowgrin wrote:
BackB0ard wrote:so is the pc release simultaneous with the others? from what i remember 2k9 pc was released 2 weeks late

Does it matter if it's released 2 weeks late? Is it a life changing event? It's not like the delay is a month or anything.


No it doesn't, I was just asking the question. what bothers me most is how much of a fanboy you sound, getting defensive at the slightest hint of bashing your favorite game,which you have wetdreams about. get a life boy and get some sunshine.

on topic: im really excited about the My Player mode. I hope its as good as they hype it to be.
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Re: NBA 2K10: My Player Hands-on

Postby UVA44 on Fri Sep 25, 2009 11:57 am

Hahahahaha chill out guys lol. Anyway I'm swichin to 2k because of they player mode. It looks great. :mrgreen:
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Re: NBA 2K10: My Player Hands-on

Postby shadowgrin on Fri Oct 02, 2009 12:22 am

BackB0ard wrote:No it doesn't, I was just asking the question. what bothers me most is how much of a fanboy you sound, getting defensive at the slightest hint of bashing your favorite game,which you have wetdreams about. get a life boy and get some sunshine.

Same here dickshite, I was also just asking a question.
Do you really get defensive at such questions, like mine, that you instantly assume that just because you got offended by someone, that someone is automatically a fanboy that has wet dreams about a videogame?
Get a life boy and some sunshine instead of "asking" or recalling an old videogame that was released 2 weeks late.
HE'S USING HYPNOSIS!
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Re: NBA 2K10: My Player Hands-on

Postby flam1ng n1nja11 on Fri Oct 02, 2009 12:37 am

ya got him shadow ha.

this is looking sweet as.. Even down to the we can verse other peoples my players online.. Hah wow..
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Re: NBA 2K10: My Player Hands-on

Postby DVocShoeBox on Fri Oct 02, 2009 3:01 am

I just cant wait to see how patchable the mode is.....for instance, can we create our own cyberface or things of that nature without bothering other parts of the game!! I hope so, I want my player to look just like me, like I did back in Live 08....lol :lol:
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