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First face exported to blender

Mon Oct 12, 2009 7:04 am

Hi, i have exporteed the first nba 2k10 face to blender, it has a diferent number of vertex than last year and also change the way to represent the vertex inside the file, but i achieve to solve it, if all goes ok Cyber Face Converter for NBA 2k10 would be ready in days

Here you can see a picture:
http://www.moddingway.com/news/433.html

Re: First face exported to blender

Mon Oct 12, 2009 10:17 am

Great news! :) (y)

Re: First face exported to blender

Mon Oct 12, 2009 3:33 pm

Yeah good news, now just need dl this ;)

Re: First face exported to blender

Wed Oct 14, 2009 12:12 pm

Please also make it compatible with 64 bit systems so that we could also make some patches on the game

Re: First face exported to blender

Wed Oct 14, 2009 6:08 pm

(Y)

Re: First face exported to blender

Wed Oct 14, 2009 6:44 pm

Kris wrote:Please also make it compatible with 64 bit systems so that we could also make some patches on the game



I think this version will be compatible with 64 bits,the program is finished but now i have to test it.It could be released in a few days.

In the new version you will be able to edit face and hair in the same scene.And i want to test something, but i need to know which player has a mask i will be very gratefull if he tell me the png file of that player

Re: First face exported to blender

Wed Oct 14, 2009 6:51 pm

rip hamilton

png579.iff
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