• Custom palette
• Haze simulation effect
• Ambient occlusion
• Fading shadows
• Enhanced lighting
• Skin tones balance preserved, but less reddish
• Bluish cold lights
The basic thing, featuring the ENB custom palette. Should work on laptops.
Adds bloom and fast contrast curves.
Better contrast curves, adds SweetFX antialiasing (SMAA and FXAA) and Lumasharpen for sharper edges.
Adds low quality occlusion.
Medium quality occlusion.
High quality occlusion, adds ambient occlusion and indirect lightning.
The 6 versions are almost identical. The haze effect is always the same, changes are on player details and self shadowing due to occlusion.
Bloom doesn't do the job, it's only a little enhance to the haze effect. Removing it won't ruin the feeling.
Even the occlusion is not a big change on the experience because of the great quality globals we can enjoy and because the ENB custom palette actually simulate a sort of ambient occlusion: nearest object are sharper than the distant ones that fades out (of course doesn't simulate occlusion relative effects like self shadowing).
Thanks to all the beta testers, you've been really precious to achieve these results.
CREDITS GOES TO:
Boris Vorontsovs for ENB series
CeeJay.dk for SweetFX